dmoltr_blink
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How to cheat at on-line games - 2005/04/18 14:29
I used to play Racing Frogs everyday. It is a game similar to Tomagotchi, where you train, feed and buy things for your champion racing frog. There is no real action, though. Essentially you train and each night all the frogs in the database go head-to-head and the results are posted. The winners get gold, and fanatical recognition. Unfortunately the frog trainers get no money.
I discovered an easy way to cheat at games like this. There is one cheat that *could* apply only to this game, and there is another that is more universal.
The first is to go into the modules of the game such as the frog's diet. You get one chance to pick a diet and the resulting energy of the frog is displayed after. When each frog is created, its "food preferences" are decided and it is up to you to eventually get a perfect combination. With this game, after you have chosen a diet and get the score, if you do not like it, close the browser! When you go back in, the old diet will still be used and you can try another.
That's enough of the frog racing game, however. Now for a better cheat, provided the programmer's of the game site don't think of it. Racing Frogs is one example of this. I was doing it for a long time, then they modified the code.
Do a Google search for a "CPU Grabber", or "SlowDown Utility". There are many and have various names. I haven't tried one I didn't like because they are a very basic program. They basically make the computer run at a super-slow crawl. With Racing Frogs it would allow me to train much better. Training consists of watching bars randomly jump across the screen in categories such as 'Speed', 'Stamina', 'Endurance', etc. The goal is to get as close to a perfect score as possible. With the slow-down utility, it gives you a second or so to react to the higher scores.
This technique could be used for various other games, such as bowling, where the bowling ball moves back-and-forth and you have to click when it is perfectly lined-up to launch it right down the middle.
Unfortunately, in the Racing Frogs case, the programmers made the game change the score, randomly, one more time AFTER you click. Now there is no telling what the score will be. It is based on luck, not reaction time.
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